The market is live.
Real players move the prices.
Scan the board. Buy what's underpriced. Travel somewhere the same goods fetch more, and sell. The prices aren't set by a computer — they're moving because other people are trading in the same markets you are.
Every price moves because somebody moved it.
Eight goods across six cities, repricing on a live market tick. Your orders move the market — buy enough of something and you push the price up for everyone who comes after you. When you see Blood Diamonds down 11% in Dubai and you didn't cause that, someone else did. That's the whole game.
Buy it here. Sell it there.
Every city has its own price character. Odesa is the source for cars and documents, Zurich is where you take the art, Lagos is where the zero-days are cheap. Travel is instant and free — the only thing between you and the spread is noticing it first.
Found a city. Send the link.
Any player can found a market. Name it, share the invite, and your recruits trade inside it — their order flow sets its prices and you run its leaderboard. A city with thirty active traders is a completely different animal from an empty one. The price character is generated, never chosen: you find out what your city deals in at the same moment everyone else does.
One number decides everything.
Net worth. That's the whole progression. At $5,000 you're moving passports and coins; at $250,000 you can work the kidney market, if you can afford to get squeezed. There is no unlock you grind toward — capital is the key. Seven-day movers and the global board tell you exactly where you stand.
What this game doesn't do.
- No pay-to-win. Ever. Every player starts with the same $5,000. No IAP cash, no premium speed-ups, no advantage for paying. A hard product rule, not a launch promise we'll walk back.
- No energy bars. No cooldowns, no "come back in 4 hours." The market ticks whether you're there or not. Come back in thirty seconds or come back tomorrow — neither is punished.
- No grind gates. The expensive goods aren't locked behind 200 hours of chores. You can try to trade Cold-Chain Kidneys on day one. You'll probably get crushed. That's the correct shape of difficulty.
- No ads. The game is not papered with interstitials. We are not that kind of app.
If you bounced off Torn because the economy was buried under faction wars and hospital timers. If you watched Omerta die from pay-to-win. If you've been looking for something that's just the market — this is the answer we couldn't find anywhere else, so we built it.